Hi.
I’m trying to configure vkBasalt by creating simple config file in ~/.config/vkBasalt/vkBasalt.conf
and using ENABLE_VKBASALT=1 %command%
in launch options for my games (Steam).
I did read the following tutorials/recommendations:
First, I used the configuration template for vkBasalt.conf
provided by Bazzite (Mouse right-click -> Create New -> vkBasalt Config
), then copied it to ~/.config/vkBasalt/vkBasalt.conf
.
Next, I have cloned the reshade-shaders repo from github to my $XDG_DATA_HOME/reshade-shaders
directory (which simply translates to /home/user/.local/share/reshade-shaders
.)
Then I have replaced some options related to paths in ~/.config/vkBasalt/vkBasalt.conf
file:
reshadeTexturePath = /home/user/.local/share/reshade-shaders/Textures
reshadeIncludePath = /home/user/.local/share/reshade-shaders/Shaders
lutFile = /home/user/.local/share/reshade-shaders/Textures/lut.png
When I start game with MangoHud enabled (invoked with --mangoapp
option passed to gamescope
in Launcher Options
for given game), it shows that vkBasalt is OFF
.
I enabled VKBASALT_LOG_FILE=$HOME/vkBasalt.log
for logging, but nothing is being logged there (yet I can confirm that log file is being created.)
Am I making this more complicated than it’s supposed to be? Is there any tutorial that shows how to enable vkBasalt on Bazzite?