Bazzite is the only distribution which handles gamepads perfectly for my uses.
Every other Steam setup I have suffers from this issue - All Controllers Break After Disconnecting (Steps & Proof). But Bazzite handles this fine.
I’m trying to reproduce this in another distro.
I would love some pointers.
What is the magic part that makes gamepads “just work” in Bazzite?
What I’ve tried so far:
- bazzite kernel
- preload
hid_playstation
andhid_nintendo
via/etc/modules-load.d
- add
udev
rules for my gamepad (/usr/lib/udev/rules.d/71-8bitdo.rules
) - compare
/usr/lib/udev/rules.d/60-steam-input.rules
(mine is identical) - triple check permissions on
/dev/hidraw*
and/dev/input/event*
for the device
I’ve tried a DualShock4 and an 8Bitdo 2.4 gamepad. On Bazzite, the disconnect-reconnect sequence is reliable in Steam. On another distro, once disconnected, games lose and don’t get input back. One workaround is to switch official Proton to GE-Proton, which for some reason solves this. But it’s inconvenient to override that for all games.
To clarify: I’m doing these tests on the same computer, same controllers, just two distributions.
I’m assuming these things are constant, and not dependent on distribution:
- Steam client
steamrt3
- Proton
- …but maybe not?
I would love any pointers. What else may I be missing?
Thanks!