Hi, I just moved my computers over to bluefin-dx:latest after using Fedora and I’m loving the experience so far!
I’ve been working on making some games which I will probably open source at some point (just not ready yet!) and was wondering about the “preferred” way to set up the development environment. I’m using C++ and SFML with one project and SDL+Vulkan with another, the SFML project seems to work perfectly in a distrobox with vscode installed in the distrobox (which feels like bit of a messy solution) but the SDL project cannot open a window, citing an issue with libdecor.
The plan is that these will eventually be flatpaks–should I be developing them as flatpaks now? If so is the correct process for local development to create a flatpak manifest pointing to my local sources and building and running through flatpak? GNOME Builder seems to support this with debugging support while the flatpak vscode (not vscode in a flatpak) extension can only run it.
The flatpak documentation doesn’t really say anything about local development workflows so I was hoping maybe someone on here might be able to point me in the right direction.