Huge thanks to everyone who’s been reporting their issues and trying out testing builds, you’ve all been a big help.
What’s new
An issue with rendering under gamemode on RDNA2 GPUs in Mesa 26.2.1 has been fixed.
More improvements for various handhelds have been deployed, MSI Claw users should especially have a much better experience. If your handheld still has input issues reporting here will allow us to fix this for you as quickly as possible.
Many more handhelds have RGB control in Steam -> Settings -> Customization -> Joystick Lights. Still missing are Ayaneo/Ayn and ASUS Ally, which are coming. For now using the dualshock controller via OGUI will allow control.
Some additional devices have had TDP control added through Steam. As a reminder, TDP is controlled in the right-hand Steam QAM menu. If you don’t see the TDP Limit checkbox & slider, make sure your performance profile is set to custom or performance and you’ve scrolled down. If you don’t see TDP control at all(For instance, Strix Halo users who we’ve added additional support for in this release), please report here so we can get your device added ASAP.
A memory leak with Intel Arc GPUs has been resolved
Some additional fixes have been backported for HDMI 2.1 VRR and issues have been reported upstream. We’ll continue to pull in more as they’re available.
A bug in xwaylandbridge causing odd behavior with unfocused windows in KDE has been resolved.
ROM Properties shell extension issues with folder previews in both KDE and GNOME have been patched.
A regression where some games would freeze upon returning from sleep has been resolved - if you still see similar issues please report it with ujust logs-last-boot attached so we can provide personalized support.
Latest openrazer is once again available
Fixed an issue where changelogs could become out of sync, added Nvidia-LTS kernel version to changelog display.
Various small fixes for ujust scripts and the Bazzite Portal.
Issues with default screen orientation on various handhelds have been fixed, including OneXPlayer devices.
Now using OGC Kernel 7.2.1.
Something to look out for
We’ve seen a few users reporting whole-system freezes that we found were caused by certain decky loader extensions. If you’re using a hardware-controlling extension try disabling it and seeing if the problem goes away before reporting to us.
What’s coming
Desktop TDP control will be returning as a native GNOME extension and as a KDE applet, mimicking the power profile UI already present in these desktop environments. You’ll have all the same features as game mode since they use the same back-end. A preview of the GNOME version of this can be found in testing, and KDE is only shortly behind.
And as already mentioned, fan control is being worked on for OGUI and will return as soon as possible. We appreciate your continued patience through this transition period.
Can you elaborate on this? I had to stop using Game Mode because games would freeze. They worked fine in desktop mode though. Although it was not a “whole-system” freeze, it was just the game and I could easily exit out of it and restart it.
I’m just not smart enough to fix it so I stopped using it but I could easily disable some extensions or even delete Decky entirely, its not that important and at this point seems to cause a lot of problems. I just never would have guessed it would cause games to freeze.
Unfortunately I was also not able to get it to boot to desktop mode without causing problems so I installed CachyOS but I ran into the same problems, and then I installed Bazzite without Game Mode, so I don’t have access to those logs anymore
I was hoping my black screen and freezes would be over after this huge update. but it is not.
Although: when the computer freezes, I don’t get a black screen anymore, but just a static desktop on my screen: I can’t call that a fix.
The issue seems to come from the Other Settings in the Power Management options.
When the timer is set on 1 minutes or so, the computer just stops working after one minute.
No matter how the power profile is set. So my fix for now is to put the timer on 999 to avoid this problem.
Isn’t this a setting meant for laptops and portable gaming systems?
This shouldn’t interact with the hardware of a gaming PC on AC power.
Also any other power management options are causing problems, that’s why it’s disabled.
Totally happy with Bazzite here The only bug reported is the bootup on 640*480, but after a reboot not seen this anymore. This was only one time. KDE let’s you decide how it appears and I like the deep red/brown from my desk also in KDE.
But I’ve red that Btrfs uses compression, is this true? My SSD is 2TB and only Bazzite use this and it is the only OS installed. I ditched Windows out.
At this time I play The Witcher 3 and Cyberpunk and it works great. No crashes in games.
I have to add: since the timer of the power profile is set to 999 minutes, Bazzite seems to run nicely. Today, I had no issues at all. Glad to have my favorite OS back in business.
Hi, I wanted to know if there are touch control setting somewhere in bazzite? I put Bazzite on my PS Vita, but the backside touch controls seem a bit sluggish. And I was wondering if there were some settings I could tweak in Bazzite.
Of course it is also partly my fault, for loading up Battlefield via Sunshine.
Edit: Worst case scenario, I will have to use either my Steam Deck or Lenovo. But it would be nice to have something smaller, for when I am on the couch watching TV.
I am rebasing back to 43. With newer updates I notice more bugs in games, in some games drop of the FPS, in others the controller buttons loose pushed state and the character stumbles/releases aim/shoots etc.
The opengamecontroller (or whatever it is called) is dissatisfactory compared to HDD, so..
Don’t want to figure what else there is broken, so better skip this 44 altogether, it seems
Yeah I didn’t think so. Really disappointing to see such a promising project with zero commitment to open platforms to engage with your users. It’s not fair to ask them to subject themselves to such things just to participate.