A brighter future for Bazzite

For things like Heroic we just have them in the curated list in Bazaar, front and center for people to find in the Gaming category.

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Could you give any insights in what the OGC kernel aims to bring? Is it mainly for extended hardware support or are there other ideas in the pipeline?

The main thing is going to be extended hardware support, and important fixes for gaming on Linux such as the patches recently posted for HDMI 2.1.

In a way it’ll be a staging ground for changes that benefit Linux gaming which are in the process of being upstreamed. That way they get additional eyes and can be upstreamed that much quicker.

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I got excited when I heard about this, but I see “Playtron” on the site, not sure how crypto bros fit into this, that entire scene feels a little icky to me, but that one thing aside, I happy this is becoming a more unified effort, more of this is needed these days for Linux and for gaming in general.

Really interested to see where this goes and to see how things evolve.

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Outstanding! I’ve long believed the thing that holds Linux back is the very nature of the community. Disparate projects with not enough big picture collaboration. Too many distros, too many DTEs, lack of standards, too much bloat in the kernel, not enough focus on UX Things like this are steps in the right direction.

I agree totally with you, I already work closely with people using and tinkering with CachyOS, and the goals are the same, we want a good solid no messing about point and shoot Desktop PC and Game Console like experience, the more unified the engine under the hood gets the better in my opinion, Linux has been too scattered for too long, and the only way to combat the big opposition is to combine forces and improve the speed and quality of development.

These gaming based operating systems, specially Bazzite, has shown me that Linux is a totally viable solution now, not just for gaming, but for an everyday machine, it already feels more polished than any other version of Linux I have used in the past 26yrs, and I hope it just keeps getting better.

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If I read the changes in the :testing repo properly, it will be a system package as well?

I’m already using Faugus (flatpak) for some older games and battle.net which I do not run through steam (though, battle.net works fine with steam/proton) - so this would replace the flatpak in future I guess. It does a well enough job and is simple. In that regard I always found Lutris, Bottles and others more complicated than necessary.

Sounds like great news for the project!

One feature I love from HHD that I can’t find anywhere else, is the ability to adjust rumble/vibration strength on my ROG Xbox Ally X. By default, it’s far too strong compared to the default in Windows. And in Cachy, Nobara and SteamOS there is no way to adjust it, as Steam doesn’t have a slider (just on off). The only option is HHD.

Hopefully this feature gets implemented somewhere else before HHD disappears.

Is it possible to make OGC kernel approvable by game developers to allow anti-cheat based games work within this ketnel?

Technically, anything is possible. But in anti-cheat case, the problem is willingness on both party.

For many custom anti-cheat, the issue is that they want to put their own kernel-level driver in.

For EAC, the problem is Epic. Right now, they’re pretty much just allowing the options for the devs to enable Linux support… By disabling kernel level anti-cheat for Linux players. This isn’t something they want to do on Fortnite - if at all, quite frankly. Because unless Linux accounts for 10% or something, the opportunity loss isn’t big enough vs not giving Valve more dominance by making people easier to change to SteamOS.

The problem was barely technical. It was always more political.

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There is a feature on HHD that I had added that is 100% needed for handhelds, the ability to disable the touchscreen until next reboot, on both the Steam Deck and the LeGo I touch the screen all the time with my thumb while using the joysticks, not good to let off a round or two when your trying to sneak about :slight_smile:

Hopefully this gets added.

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the ability to disable the touchscreen until next reboot

FYI, you can disable the touchscreen for that game in the Steam Input settings.

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I’m aware of this, but I find the Steam input control software, confusing and difficult to use, I have never liked it, and HHD was fast and simple the way it works.

HHD will leave the Bazzite with next updates :smirking_face:

I fear, if there is no way for me to add HHD, or they have no quick side menu for the feature set, I will not be updating my Legion Go until there is, other machines are fine, but HHD is one of the reasons, I use Bazzite on my handheld over stock SteamOS and CaschyOS, I liked most of the shortcuts in that app, I’m all for making these features integrated into the QAM, but removing this before the feature set is integrated is not good, well not good for me anyway.

I believe that Decky Loader is working on a Desktop UI. It has shown up in the Developer Mode / experiment list, I think.

Other than that, I’m also looking at opengamepad-ui, but they say development is still early stage so I haven’t tested it yet. But it uses overlayfs to install itself for Steam Deck compatibility, so it should be relatively clean if you do want to try it.

Regarding HHD, it seems to work on NixOS, but the problem, aside for NixOS, is that in my testing there was a LOT of issues on my device (ROG Ally Z1E).

One big advantage of Bazzite with HHD is that it mimics the Xbox Controller or let’s you select this. Instead of SteamOS where your built-in controls are a Steam Controller. This fixes the missing Glyphs in Mafia 3 for example. When you switch to Input Plumber will that feature actually be gone? Cause HHD and Bazzite is the only way I found to fix it in Game mode.

I currently use InputPlumber. Glyphs shown are Xbox’s.

Excellent!!! This is the best OS experience that I already had in my (more than) 30 years of IT relationship!!! Congratulations!!! Every that I can do to help it, I will do!!!

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Well, Lutris has had a new major release followed by two hotfixes. I’ve also recently reported an issue and got fast response & fix from someone so it seems they have a good amount of additional maintainers beyond Matthieu.

Lutris’ position as a central for game library on Linux seems quite bright.

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