# Vintage Story Troubleshooting Help

**URL:** <https://universal-blue.discourse.group/t/vintage-story-troubleshooting-help/12689>\
**Category:** Bazzite\
**Created:** [October 30, 2026, 4:15am UTC](https://universal-blue.discourse.group/t/vintage-story-troubleshooting-help/12689 "2026-10-30T04:15:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rolii](https://yyz2.discourse-cdn.com/free1/user_avatar/universal-blue.discourse.group/rolii/32/10577_2.png) [@rolii](https://universal-blue.discourse.group/u/rolii)\
**Post date:** [October 30, 2026, 4:15am UTC](https://universal-blue.discourse.group/t/vintage-story-troubleshooting-help/12689/1 "2026-10-30T04:15:57Z")

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Been having issues running Vintage Story on my computer. With both their flatpak (via Bazaar) and their official release on their website on the most recent stable release of the game. Loading into a world (singleplayer/multiplayer) it crashes upon trying to render in the game. I am confused as to whether this is purely a software or hardware issue (Specs listed down below). On a previous installation of Bazzite, I have gotten it to run/render with the same hardware. I have recently done a fresh installation, and it hasn’t been able to render properly. The crash log seems to reference a memory shortage, even on the lowest render distances. It has been a year since I last had played Vintage (on the old installation), and was wondering if this could be due to a software update and/or conflict with my hardware. I apologize if there is an obvious solution, I am not the most technically inclined Linux user. I can try to provide more information as needed.

System Info

Operating System: Bazzite 44  
KDE Plasma Version: 6.7.5  
KDE Frameworks Version: 6.31.0  
Qt Version: 6.11.2  
Kernel Version: 7.2.11-ogc4.1.fc44.x86\_64 (64-bit)  
Graphics Platform: Wayland  
Processors: AMD Ryzen 5 7600X  
Memory: 16 GiB DDR5  
Graphics Processor: Intel® Arc B580 12gb  
MB: Gigabyte B650M GAMING PLUS WIFI
